Werden Sie Teil der aktivsten Community erfolgreicher Mobile-Game-Entwickler und Sie erhalten alles, was Sie brauchen, um effizient zu entwickeln, erfolgreich . Aug. Mobile Games erfreuen sich immer größerer Beliebtheit. Da ist es kein Wunder, dass die App Stores dieser Welt an Angeboten überquellen. Bei vielen Spielern ist das von Blizzard angekündigte Diablo Immortal durchgefallen, per Petition fordern sie die Einstellung des Mobile Games. Die Entwickler.
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Mobile Games Video10 Best FREE iOS & Android Games of June 2018
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Tencent published King of Glory known in Western markets as Arena of Valor , a multiplayer online battle arena that had a million user base from China alone before expanding the game out into other markets.
Calculator gaming is a form of gaming in which games are played on programmable calculators , especially graphing calculators. However, limited program address space and lack of easy program storage made calculator gaming a rarity even as programmables became cheap and relatively easy to obtain.
It wasn't until the early s when graphing calculators became more powerful and cheap enough to be common among high school students for use in mathematics.
The new graphing calculators, with their ability to transfer files to one another and from a computer for backup, could double as game consoles.
Calculators such as HP and TI could be programmed in proprietary programming languages such as RPL programming language or TI-BASIC directly on the calculator; programs could also be written in assembly language or less often C on a desktop computer and transferred to the calculator.
As calculators became more powerful and memory sizes increased, games increased in complexity. By the s, programmable calculators were able to run implementations by hobbyists of games such as Lemmings and Doom Lemmings for HP was released in ;  Doom for HP was created in .
Some games such as Dope Wars caused controversy when students played them in school. The look and feel of these games on an HP class calculator, due to the lack of dedicated audio and video circuitry providing hardware acceleration, can at most be compared to the one offered by 8-bit handheld consoles such as the early Game Boy or the Gameking low resolution, monochrome or grayscale graphics , or to the built-in games of non- Java or BREW enabled cell phones.
Games continue to be programmed on graphing calculators with increasing complexity. Assembly remained the language of choice for these calculators, which run on a Zilog Z80 processor, although some assembly implements have been created to ease the difficulty of learning assembly language.
Because they are easy to program without outside tools, calculator games have survived despite the proliferation of mobile devices such as mobile phones and PDAs.
Mobile games have been developed to run on a wide variety of platforms and technologies. The mobile version of Microsoft 's Windows 10 formerly Windows Phone is also actively supported, although in terms of market share remains marginal compared to iOS and Android.
Java was at one time the most common platform for mobile games, however its performance limits led to the adoption of various native binary formats for more sophisticated games.
Due to its ease of porting between mobile operating systems and extensive developer community, Unity is one of the most widely used engines used by modern mobile games.
Apple provide a number of proprietary technologies such as Metal intended to allow developers to make more effective use of their hardware in iOS-native games.
Typically, commercial mobile games use one of the following monetisation models: Until recently, the main option for generating revenues was a simple payment on downloading a game.
Subscription business models also existed and had proven popular in some markets notably Japan but were rare in Europe. Today, a number of new business models have emerged which are often collectively referred to as " freemium ".
Mobile games tend to be small in scope in relation to mainstream PC and console games and many prioritise innovative design and ease of play over visual spectacle.
Storage and memory limitations sometimes dictated at the platform level place constraints on file size that presently rule out the direct migration of many modern PC and console games to mobile.
One major problem for developers and publishers of mobile games is describing a game in such detail that it gives the customer enough information to make a purchasing decision.
Games played on a mobile device using localization technology like GPS are called location-based games or Location-based mobile games. A well known example is the treasure hunt game Geocaching , which can be played on any mobile device with integrated or external GPS receiver.
Besides Geocaching, there exist several other Location-based mobile games , such as BotFighters , which are rather in the stage of research prototypes than a commercial success.
Augmented reality games, while not limited to mobile devices, are also common on newer mobile platforms where the device includes a reverse-facing camera.
While playing the game, the player aims the device's camera at a location and through the device's screen, sees the area captured by the camera plus computer-generated graphics atop it, augmenting the display and then allowing the player to interact that way.
The graphics are generally drawn as to make the generated image appear to be part of the captured background, and will be rendered appropriate as the player moves the device around.
The starting location may be a special marker that is picked up by the camera and recognized by the software to determine what to present, or may be based on the location through GPS.
Since mobile devices have become present in the majority of households at least in the developed countries, there are more and more games created with educational or lifestyle- and health-improvement purposes.
For example, mobile games can be used in Speech-language pathology example — Outloud Apps , children's rehabilitation in hospitals Finnish startup Rehaboo!
There are also apps with similar purposes which are not games per se, in this case they are called gamified apps. Sometimes it is difficult to draw a line between multipurpose games and gamified apps.
Many mobile games support multiple players, either remotely over a network or locally via wifi, Bluetooth or similar technology.
There are several options for playing multiplayer games on mobile phones: In live tournaments, random players from around the world are matched together to compete.
In asynchronous tournaments, there are two methods used by game developers centered around the idea that players matches are recorded and then broadcast at a later time to other players in the same tournament.
Asynchronous gameplay resolves the issue of needing players to have a continuous live connection. This gameplay is different since players take individual turns in the game, therefore allowing players to continue playing against human opponents.
This is done using different networks including OpenFeint now defunct and Facebook. Some companies use a regular turn based system where the end results are posted so all the players can see who won the tournament.
Other companies take screen recordings of live players and broadcast them to other players at a later point in time to allow players to feel that they are always interacting with another human opponent.
Older mobile phones supporting mobile gaming have infrared connectivity for data sharing with other phones or PCs. Some mobile games are connected through Bluetooth using special hardware.
The games are designed to communicate with each other through this protocol to share game information. The basic restriction is that both the users have to be within a limited distance to get connected.
Wi-Fi is often used for connecting at home. In Europe, games were distributed equally between carriers, such as Orange and Vodafone , and off-deck, third party stores such as Jamba!
These storefronts like Apple's iOS App Store act as centralized digital download services from which a variety of entertainment media and software can be downloaded, including games and nowadays majority of games are distributed through them.
Ownership of a smartphone alone increases the likelihood that a consumer will play mobile games. Many mobile games are distributed free to the end user, but carry paid advertising: The latter follows the " freemium " model, in which the base game is free but additional items for the game can be purchased separately.
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It's hard to imagine a more perfect digital CCG experience. You can read our analysis of what makes it so great here. It's a strange, beautiful, sad, experimental adventure game about a warrior on a mysterious quest.
Its pixellated art style, gorgeous soundtrack and unique gameplay mechanics spawned a thousand imitators, but nothing has ever come close to the wonder of Superbrothers: This game marked the first time in my life I found myself saying, "Heck yeah, necrosis!
You control an epidemic, and your aim is to spread it throughout the world and kill everyone before humanity can develop a cure.
You have a variety of tools at your disposal to mutate your virus: Each of these can be built up in trees that interconnect, making your virus strong.
And, as your virus spreads, you gain DNA points that you can spend on more abilities. It's tremendously exciting, especially when your virus grows strong enough to mutate on its own, as you race against the development of a cure.
You use the pump button to speed up, the left joystick to choose a trick as you get air, then hit the spin button, tilt your iPhone or both to pull off insane tricks.
Be warned, if it's not clear already, the controls can be complex, but after some practice, landing that big air trick is definitely satisfying.
Dandara is a platformer that has you flinging yourself from surface to surface as you explore a vast world. It's a multiplatform title you can also get on consoles, which probably explains why it's quite a bit pricier than most games for your phone.
If you can get past the price, though, Dandara has a giant world to explore with cool-looking graphics, tons of mystical creatures and an excellent soundtrack as you try to save the world of Salt.
Platformer gaming fans should definitely pick this one up or watch for price drops in the future, because it's a great game to have on your phone.
Some of the best phone games are the ones you can pick up and play for a couple of minutes at a time, whether you're on your commute or just waiting in line at the bank.
Finger Driver is one of those games. You have a little steering wheel at the bottom of the screen, and you simply steer a car down a track, trying to go for distance.
The game has missions such as "gather four coins three times in a row" or "drive m three times," which give you a coin payout once you complete them.
Then you use your coins to unlock more car styles. It's a really simple game, but one that I keep coming back to for its relaxing qualities.
As landlord over a block of apartments in a totalitarian state, you oversee the tenants -- quite literally your job is to spy on them for the government.
You can choose to play by the government's rules or covertly help the people under your care, but at great risk. Every action has consequences, with high stakes and multiple endings to unlock.
Fireproof's The Room series is, everyone can agree, one of the most spectacular puzzle series ever produced on any platform.
Now that the third game is out, I can confidently say that they have been growing in both scope and complexity as the series progresses. The basic format remains the same throughout: Solve a series of puzzle objects to progress onto the next puzzle and the next small piece of the story.
All three games in the series hit that brilliant, elusive spot between mentally challenging and satisfying. And they're gorgeously tactile, beautifully designed down to the finest detail.
I recommend full immersion: Escher-inspired puzzle game Monument Valley is a strange, lovely, deeply rewarding rabbit hole of an experience.
You control the tiny Princess Ida on a mysterious mission in a place called Monument Valley, made up of non-Euclidean structures populated by belligerent black birds.
The nature of her mission is part of the splendid discovery experience built into the game as you guide Ida around the monuments, twisting and sliding to shift perspectives in order to make your way through the levels.
So much care has been put into every single aspect of the game to make it a wonderful experience for players, and you'd be very hard-pressed not to fall head over heels in love with it.
This third-person shooter lets you use cover as you battle raiders and bandits in a post-apocalyptic cityscape.
You can play single player in the campaign or get your friends into the action in co-op mode. What's really cool about this game in single player is you can command a team of heroes, each of which you'll collect as you play there are 40 different unique heroes to collect.
So, for example, you can play as one hero, then touch a button on screen to select another person in your party to use that persons unique skills.
This all happens in real time, so switching to the right players for the job at hand is part of the fun. Limbo is another of those games that sparked the imagination so much that imitators proliferated like baby rabbits.
It's the side-scrolling puzzle adventures of a nameless boy looking for his lost sister, which in itself isn't particularly original.
But the game is stylish in a eerie, monochromatic, minimalist way reminiscent of old films and creepy children's books.
It's this style that has made one of the games one of the most beloved indie titles released in recent years.
The spiritual sequel, Inside is available on the Xbox One. The tower defense market on mobile, one could argue, is fairly glutted.
But if you have just one TD game or game series on your device, it's really hard to look past the three games in the Kingdom Rush series.
They're a few years old now, but they're still about as good as the genre gets. The first game, just called Kingdom Rush, is free, so you can test the waters before diving all the way in with Kingdom Rush: In the first half of , a free flash game on the web turned into a viral craze.
It was called , and here's the thing: The premise of Threes! Pair matching numbers, starting with threes. Your base units are ones and twos, which you can push together to create a three.
From there, you have to place matching numbers next to each other, then push them together to create a single, doubled number. The idea is to get the number higher and higher, until you hit the highest number achievable in the game -- -- on a 4-by-4 grid.
It seems simple, but the gameplay has been very carefully balanced to provide a challenge and progression, capturing that elusive " Bowmasters is easy to learn, tough to master and hilarious all the way through.
The basic premise is to take turns aiming and firing a ranged weapon at a single enemy until one of you dies. But there are several different characters to play and tons of unique enemies, each with different weapons that produce different results with a successful hit.
It's all done with a cartoon-like art style, but don't let the cuteness fool you. The deaths can be pretty gory. Still, an excellent and funny time waster.
This turn-based strategy game shares some similarities with Civilization, but simplifies the concept into a great mobile game.
Pick from several different races with different strengths and weaknesses and then slowly take over the world as you upgrade your technologies, unlock new units, and bring your opponents to their knees.
The game comes with a few races to choose from, but you can get more through in-app purchases. Don't worry to much about learning curve because the game helps you learn the ropes as you play, but you'll soon figure out the best way to capture territory and go for the highest scores.
You can play alone against the AI or against your friends. One of the best things about the game is you can play a single player game in under 30 minutes.
Overall, the Battle of Polytopia is simply a great way to get your strategy gaming fix on mobile. The Rayman games throughout the years have all been an eye-popping explosion of gorgeous colors -- and really fun-to-play arcade titles in their own right.
In all the games, Rayman runs automatically, and you control what he does by tapping or holding the screen using one-touch controls.
The objective in each level is to collect Lums -- not as simple a prospect as it sounds -- in order to unlock new levels, new characters, and artwork, so there's actually incentive to collect a perfect score.
This will mean you'll revisit levels a few times to get it right, but it's fun to master them. Once you get hooked, be sure to check out Rayman: These games are all very high quality and great to have on your phone.
In this game, you're stuck in prison serving hard time. But as you go about your daily routines, you slowly realize that with the right tools, a good plan and an opportunity, you can break out.
The Escapists uses old-school graphics, but that doesn't take away from the game's complexity as you try to piece together the best way to escape from several different prisons.
You'll acquire tools by stealing utensils from the mess hall, paying prisoners who know how to get stuff from the outside and doing inside jobs to raise money to pay for it all.
On its face, it looks simplistic, but The Escapists is a fun and challenging time-waster that's great for anyone who likes solving puzzles.
German developer Andreas Illiger only ever released one game for mobile, but what a game it is. You have to have heard of 's Tiny Wings, a one-touch game that saw you racing a tiny bird across procedurally generated islands to get as far as possible before nightfall.
In the intervening years, Illiger has continued to maintain and update the game, and it remains a beloved favorite for its lovely setting and streamlined gameplay -- an early example of how to make a mobile game just right.
Lifeline is a text adventure, but one with a serious difference and much higher stakes than you might be used to. You're not the protagonist of the story Taylor is the sole survivor of the crash of the Varia, on a barren moon somewhere in the vicinity of Tau Ceti.
Reaching out on comms, Taylor is able to find a single person, a single lifeline. As Taylor sets about exploring the inhospitable environment, you'll help make decisions on what to do next.
The troubling part is that none of the decisions are good ones and one wrong move could land Taylor in serious trouble.
The mechanics are what set Lifeline apart. It plays out in real time, notifying you via your phone's alerts, through which you can also respond to and interact with Taylor, making this the first mobile game that I know of that can be played via the lock screen.
It's also compatible with the Apple Watch, where you can receive notifications when Taylor is ready to talk. And it's surprisingly heart-wrenching as you start to develop a connection with Taylor, knowing that hope for survival is, at best, slim.
If you manage not to kill Taylor, the adventure continues in Lifeline: Silent Night and Lifeline: I was a big fan of the original Hero Academy when it came out a few years ago because you could choose between uniquely different armies and go to battle with your friends in asynchronous turn-based combat.
Hero Academy 2 improves upon the original with more polished animations and graphics, new challenges that keep gameplay interesting and new "decks" you can earn or buy to try out different armies.
I've only just started to explore the game, but it's already tons of fun, just like the original. Xenowerk is a top-down, dual-stick shooter that has you blowing away mutants in the aftermath of a science experiment gone horribly wrong.